Hard Surface Artist with professional game development experience, specializing in game-ready assets for real-time engines. Experienced across the full production pipeline — from concept development to Unreal Engine implementation.
During my time in 11bit I was:
- Creating high quality models based on the concept art.
- Developing concepts of props and hero assets, interiors and outdoor.
- Creating animated shaders and simple visual effects to boost the perception of the props/environment.
- Responsible for interior lighting, supporting lighting in dialogs, cutscenes.
- Overviewing 3D UI in game and supporting UI/UX artists with textures, models.